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Post Info TOPIC: Ebay Removing Virtual Items?


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Ebay Removing Virtual Items?


Ebay Removing Virtual Items?

It is possible that you may see a mass removal of virtual items form Ebay very soon. This basically means any MMO spoils could no longer be sold on the auction service.

eBay’s proactively removing RMT auctions is huge in and of itself. However, there’s another side to this: note the MMO being referenced in the CS chat. Note that UO is one of the few MMOs that permit RMT, so eBay removing UO RMT auctions would be… pretty huge.

(There is a link to blog reports and screenshots in the article.)

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related story at slashdot.

eBay Delisting All Auctions for Virtual Property

he growing popularity of Massively Multiplayer games has brought the issue of ownership rights in virtual worlds, and the appropriateness of what is called 'real money transfer' (RMT) into an increasingly public light. The success of the company IGE, as well as the launch of Sony Online Entertainment's 'Station Exchange' service would seem to indicate that RMT is now an acceptable part of Massive gaming. The well-known auction site eBay has recently made a policy decision that may throw these assumptions into a different light. Following up on a rumour that's been going around I spoke today with a media representative for the company, who confirmed that eBay is now delisting all auctions for 'virtual artifacts' from the site. This includes currency, items, and accounts/characters; not even the 'neopoints' used in the popular Neopets service is exempt from this decision. Read on below for the company's rationale for this decision, and a few words on the impact this could have on future RMT sales.


Mr. Hani Durzy, speaking for eBay, explained that the decision to pull these items was due to the 'legal complexities' surrounding virtual property. "For the overall health of the marketplace" the company felt that the proper course of action, after considerable contemplation, was to ban the sale of these items outright. While he couldn't give me a specific date when the delistings began, he estimated that they've been coming down for about a month or so. Mr. Durzy pointed out that in reality, the company is just now following through with a pre-existing policy, as opposed to creating a new one. The policy on digitally delivered goods states: "The seller must be the owner of the underlying intellectual property, or authorized to distribute it by the intellectual property owner." Given the nebulous nature of ownership in online games, eBay has decided the prudent decision is to remove the possibility for players to sell what might be the IP of other parties via their service. Mr. Durzy made it a point to say that initial listings of virtual property would not have punitive actions. Their assumption, he said, is that most users break with policies because they're unaware of them, rather than maliciously. Initial infractions will result in a delisting of items, and an attempt to educate the user on the policy. Persistent disregard for the policies, of course, will result in a removal of the seller's account.


We've spoken before on the possibility of taxation of virtual goods in the U.S. and abroad, as well as the economic impact these sales can have. With the removal of a very popular, very public source of virtual currency and goods from the market, what does this mean for the future of RMT? Will small businessmen who previously worked via eBay now turn to larger independent sites like IGE? Given that eBay is ipso facto declaring virtual goods to be the property of the game makers and not the players who 'earn' them, what does this mean for the future of virtual rights in general?


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The squeeze is coming on.
From fake handbags to boot leg copies of CD's,
fencing of stolen property, all the way down the pipe to
gaming accounts and virtual stuff.

Me thinks the lawsuits are mounting overseas and right here in the good old
USA and eBay is being backed into a corner.

Finally

I know I've run across articles of scores of suits from so many manufactures
and intellectual property rights owners...
and I'm sure more are to come so it is in thier best interest
to STOP what they can, before all those profits are simply handed over to the lawyers.

Ironic isn't it?

I'm just glad to see ebay squirm


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They may have also been taking a beating when they try to sieze accounts or do chargebacks, as lots of folks keep thier balance drained .
That results in a negative balance when they ultimately swoop in.

As we all know, NO ONE pays those, since they can not prove the dept is legit.
They send it to collections for perhaps pennies on the dollar. again, which NO ONE in their right mind pays, for the same reason.

BTW, there are some _very edutaining videos regarding gaming related paypal scams out there...



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CAPP Consumers Against PayPal Policies - Exposing the sleazery of sleazebay and painpal


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I've never understood how they can report record profits when they
must have so many losses.
Of course, thier creative account methods have went unchecked for quite some time and
it's way over due for the Feds to step in and "seize" the day.

A lot of politics (pay offs and back room deals)
are involved in this entire eBay PP thing than we will ever know me thinks.

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JAV


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But you know, they make an exception for Second Life.
Pierre has money invested in it but they say that's not the reason.

Yeah, right.

AucctionBytes Link:

http://blog.auctionbytes.com/cgi-bin/blog/blog.pl?/pl/2007/1/1170127249.html

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Imagine that.

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